Modelled in ZBrush, textured in Substance Painter, with look dev and rendering done in Maya with Arnold.  Compositing in Photoshop.  
Topology
Topology
Topology
Topology
Shell detail added in Z Brush
Shell detail added in Z Brush
Eye detail added in Z Brush
Eye detail added in Z Brush
UVs
UVs
Base Colour
Base Colour
Normals
Normals
Roughness
Roughness
Metallic
Metallic

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