Modelled in ZBrush, textured in Substance Painter, with look dev and rendering done in Maya with Arnold. Compositing in Photoshop.
![](https://cdn.myportfolio.com/602f1279-f3f9-4a11-afda-5feea65ad4be/b2354d49-65f8-431f-aaaa-0c529073af4f_rw_1920.png?h=0d7ac264dffa470137eb1895a2ad58f5)
![](https://cdn.myportfolio.com/602f1279-f3f9-4a11-afda-5feea65ad4be/4a0f7d41-422b-4a85-ac83-9c96c4d25cfd_rw_1920.png?h=be8ea22c48bc0e50cae5c5b43451c274)
Topology
Topology
Shell detail added in Z Brush
Eye detail added in Z Brush
![UVs](https://cdn.myportfolio.com/602f1279-f3f9-4a11-afda-5feea65ad4be/1b34744b-0a07-4258-8260-a1e58662e7c3_rw_3840.png?h=68ffbb0dbceba8b78f14a1490507e681)
UVs
Base Colour
Normals
Roughness
Metallic
![](https://cdn.myportfolio.com/602f1279-f3f9-4a11-afda-5feea65ad4be/3250d8f6-0e90-4d36-a693-1a9f157152f0_rw_1920.jpg?h=8eabd7163c8657df15ab1b2338a36c37)